General
Basic 8
Access 3
Basic / Gameplay 27
Server Banner Url
scum.ServerBannerUrl
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Allow Kill Claiming
scum.AllowKillClaiming
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Skill Gain In Safe Zones
scum.AllowSkillGainInSafeZones
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Limit Global Chat
scum.LimitGlobalChat
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Global Chat
scum.AllowGlobalChat
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Local Chat
scum.AllowLocalChat
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Squad Chat
scum.AllowSquadChat
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Allow Admin Chat
scum.AllowAdminChat
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Hide Kill Notification
scum.HideKillNotification
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Use Map Base Building Restriction
scum.UseMapBaseBuildingRestriction
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Master Server Update Send Interval
scum.MasterServerUpdateSendInterval
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Master Server Is Local Test
scum.MasterServerIsLocalTest
True
False
Vehicle pool: MaxAmount = total count, MaxFunctionalAmount = functional, MinPurchasedAmount = trader/purchase reserve.
Partial Wipe
scum.PartialWipe
True
False
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Gold Wipe
scum.GoldWipe
True
False
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Full Wipe
scum.FullWipe
True
False
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Item Virtualization Relevancy Update Period
scum.ItemVirtualizationRelevancyUpdatePeriod
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Item Virtualization Event Processing Time Budget
scum.ItemVirtualizationEventProcessingTimeBudget
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Item Virtualization Visitor Distance Travelled For Update
scum.ItemVirtualizationVisitorDistanceTravelledForUpdate
m
Distance/position value in the game world. For many override distances, -1 means use the SCUM default.
Item Virtualization Visitor Bounds
scum.ItemVirtualizationVisitorBounds
m
Distance/position value in the game world. For many override distances, -1 means use the SCUM default.
Fame Point Penalty On Killed
scum.FamePointPenaltyOnKilled
Fame point logic: affects gain, loss, or cost in the fame system.
Fame Point Reward On Kill
scum.FamePointRewardOnKill
Fame point logic: affects gain, loss, or cost in the fame system.
Delete Inactive Users
scum.DeleteInactiveUsers
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Days Since Last Login To Become Inactive
scum.DaysSinceLastLoginToBecomeInactive
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Delete Banned Users
scum.DeleteBannedUsers
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Log Chest Ownership
scum.LogChestOwnership
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Delete Duplicate Chests On Server Startup
scum.DeleteDuplicateChestsOnServerStartup
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Server Settings Version
scum.ServerSettingsVersion
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Performance 2
Gameplay 7
Logout Timer
scum.LogoutTimer
s
Time until the pawn is removed after logout. Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Logout timer while tied
scum.LogoutTimerWhileCaptured
s
Logout time while tied/captured. Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Logout timer in bunker
scum.LogoutTimerInBunker
s
Logout time in bunkers. Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Allow first person
scum.AllowFirstPerson
True
False
First-person view enabled. Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow third person
scum.AllowThirdPerson
True
False
Third-person view enabled. Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow crosshair
scum.AllowCrosshair
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow map screen
scum.AllowMapScreen
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Voting 4
Other 7
Allow Coma
scum.AllowComa
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Mines And Traps
scum.AllowMinesAndTraps
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Events
scum.AllowEvents
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Rusty Locks Logging
scum.RustyLocksLogging
True
False
Kein spezieller Hinweis hinterlegt. Der Key wird trotzdem unverändert gelesen, bearbeitet und exportiert.
Disable Timed Gifts
scum.DisableTimedGifts
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Virtualized Item Bounds
scum.VirtualizedItemBounds
m
Distance/position value in the game world. For many override distances, -1 means use the SCUM default.
Enable Spawn On Ground
scum.EnableSpawnOnGround
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Features / Economy 5
Loot, squad, quest, basebuilding, resources, and protection systems are here. Many values are multipliers: 1.0 is vanilla.
Disable Examine Ghost
scum.DisableExamineGhost
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Use Building Proximity Restrictions
scum.UseBuildingProximityRestrictions
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Disable Base Building
scum.DisableBaseBuilding
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Fame Gain Multiplier
scum.FameGainMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Fame point logic: affects gain, loss, or cost in the fame system.
Fame Point Penalty On Death
scum.FamePointPenaltyOnDeath
Fame point logic: affects gain, loss, or cost in the fame system.
Respawn 1
Respawn consists of permission, price, initial time, cooldown, and reset multiplier. Individual values can be ineffective without the matching Allow switch.
Log Suicides
scum.LogSuicides
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
World / Encounter 1
Be especially careful here: encounter, horde, LTZ/MTZ/HTZ, and bunker values are closely connected. For many overrides, -1 means use the game default.
Features
Features / Economy 59
Loot, squad, quest, basebuilding, resources, and protection systems are here. Many values are multipliers: 1.0 is vanilla.
Flag Overtake Duration
scum.FlagOvertakeDuration
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Extra Elements Per Flag For Additional Squad Member
scum.ExtraElementsPerFlagForAdditionalSquadMember
Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Allow Flag Placement On BBElements
scum.AllowFlagPlacementOnBBElements
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Chest Acquisition Duration
scum.ChestAcquisitionDuration
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Raid Protection Enable Log
scum.RaidProtectionEnableLog
True
False
Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Raid Protection Flag Specific Change Setting Price
scum.RaidProtectionFlagSpecificChangeSettingPrice
Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Water Price Per Unit Multiplier
scum.WaterPricePerUnitMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Periodic Initial Amount Multiplier
scum.WaterPeriodicInitialAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Periodic Max Amount Multiplier
scum.WaterPeriodicMaxAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Upper limit for concurrent objects/units in this category. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Periodic Replenish Amount Multiplier
scum.WaterPeriodicReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Periodic Replenish Interval Multiplier
scum.WaterPeriodicReplenishIntervalMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Proximity Replenish Amount Multiplier
scum.WaterProximityReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Proximity Replenish Chance Multiplier
scum.WaterProximityReplenishChanceMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Water Proximity Replenish Timeout Multiplier
scum.WaterProximityReplenishTimeoutMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Price Per Unit Multiplier
scum.GasolinePricePerUnitMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Periodic Initial Amount Multiplier
scum.GasolinePeriodicInitialAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Periodic Max Amount Multiplier
scum.GasolinePeriodicMaxAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Upper limit for concurrent objects/units in this category. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Periodic Replenish Amount Multiplier
scum.GasolinePeriodicReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Periodic Replenish Interval Multiplier
scum.GasolinePeriodicReplenishIntervalMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Proximity Replenish Amount Multiplier
scum.GasolineProximityReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Proximity Replenish Chance Multiplier
scum.GasolineProximityReplenishChanceMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Gasoline Proximity Replenish Timeout Multiplier
scum.GasolineProximityReplenishTimeoutMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Price Per Unit Multiplier
scum.PropanePricePerUnitMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Periodic Initial Amount Multiplier
scum.PropanePeriodicInitialAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Periodic Max Amount Multiplier
scum.PropanePeriodicMaxAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Upper limit for concurrent objects/units in this category. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Periodic Replenish Amount Multiplier
scum.PropanePeriodicReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Periodic Replenish Interval Multiplier
scum.PropanePeriodicReplenishIntervalMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Proximity Replenish Amount Multiplier
scum.PropaneProximityReplenishAmountMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Proximity Replenish Chance Multiplier
scum.PropaneProximityReplenishChanceMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Propane Proximity Replenish Timeout Multiplier
scum.PropaneProximityReplenishTimeoutMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Outpost-Ressource. Price = Preis, Periodic = automatische Auffüllung, Proximity = Auffüllung durch Spieler-Nähe/Trigger.
Squad Member Count At Int Level1
scum.SquadMemberCountAtIntLevel1
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Member Count At Int Level2
scum.SquadMemberCountAtIntLevel2
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Member Count At Int Level3
scum.SquadMemberCountAtIntLevel3
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Member Count At Int Level4
scum.SquadMemberCountAtIntLevel4
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Member Count At Int Level5
scum.SquadMemberCountAtIntLevel5
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Member Count Limit For Punishment
scum.SquadMemberCountLimitForPunishment
Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
RTSquad Probation Duration
scum.RTSquadProbationDuration
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Money Penalty Per Prev Squad Member
scum.SquadMoneyPenaltyPerPrevSquadMember
Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Squad Fame Points Penalty Per Prev Squad Member
scum.SquadFamePointsPenaltyPerPrevSquadMember
Fame point logic: affects gain, loss, or cost in the fame system. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Enable Squad Member Name Widget
scum.EnableSquadMemberNameWidget
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Squad-Regel: team size, Probezeit oder Strafen beim Squadwechsel.
Plant Harvest Examine Time Multiplier
scum.PlantHarvestExamineTimeMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Quests Enabled
scum.QuestsEnabled
True
False
Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Quests Global Cycle Duration
scum.QuestsGlobalCycleDuration
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Max Quests Per Cycle Per Trader
scum.MaxQuestsPerCyclePerTrader
Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Max Simultaneous Quests Per Trader
scum.MaxSimultaneousQuestsPerTrader
Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Quest Requirements Block Tradeable Items
scum.QuestRequirementsBlockTradeableItems
True
False
Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Turrets Attack Sentries
scum.TurretsAttackSentries
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.
Movement Inertia Amount
scum.MovementInertiaAmount
Charakter-/Metabolismuseinstellung: Bewegung, Ausdauerverbrauch, Erschöpfung oder Körpersimulation.
Stamina Drain On Jump Multiplier
scum.StaminaDrainOnJumpMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Charakter-/Metabolismuseinstellung: Bewegung, Ausdauerverbrauch, Erschöpfung oder Körpersimulation.
Stamina Drain On Climb Multiplier
scum.StaminaDrainOnClimbMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Charakter-/Metabolismuseinstellung: Bewegung, Ausdauerverbrauch, Erschöpfung oder Körpersimulation.
Body Simulation Speed Multiplier
scum.BodySimulationSpeedMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Charakter-/Metabolismuseinstellung: Bewegung, Ausdauerverbrauch, Erschöpfung oder Körpersimulation.
Name Change Cost
scum.NameChangeCost
Price/cost value. Higher makes the action more expensive; 0 usually effectively disables the cost.
Enable New Player Protection
scum.EnableNewPlayerProtection
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Neulingsschutz: Dauer und Aktivierung für neue Spieler.
New Player Protection Duration
scum.NewPlayerProtectionDuration
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Neulingsschutz: Dauer und Aktivierung für neue Spieler.
Allow Automatic Parachute Opening
scum.AllowAutomaticParachuteOpening
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Hide Life Indicators
scum.HideLifeIndicators
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Enable Digital Deluxe Starter Pack
scum.EnableDigitalDeluxeStarterPack
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
Enable Net Watchdog
scum.EnableNetWatchdog
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
Smoker Max Amount Per Flag Area
scum.SmokerMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Basebuilding 14
Max. Elemente pro Flagge
scum.MaximumAmountOfElementsPerFlag
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Max. erweiterte Elemente
scum.MaximumNumberOfExpandedElementsPerFlag
Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Mehrere Flaggen pro Spieler
scum.AllowMultipleFlagsPerPlayer
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Weapon Racks max.
scum.WeaponRackMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Weapon Racks Decay ab
scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan
Decay: affects condition loss or the amount from which objects decay faster. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Wall Weapon Racks max.
scum.WallWeaponRackMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Wall Weapon Racks Decay ab
scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan
Decay: affects condition loss or the amount from which objects decay faster. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Brunnen max.
scum.WellMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Brunnen Decay ab
scum.WellStartDecayingIfFlagAreaHasMoreThan
Decay: affects condition loss or the amount from which objects decay faster. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Turrets max.
scum.TurretMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Turrets Decay ab
scum.TurretStartDecayingIfFlagAreaHasMoreThan
Decay: affects condition loss or the amount from which objects decay faster. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Ovens max.
scum.OvenMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Ovens decay from
scum.OvenStartDecayingIfFlagAreaHasMoreThan
Decay: affects condition loss or the amount from which objects decay faster. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Gardens max.
scum.GardenMaxAmountPerFlagArea
Upper limit for concurrent objects/units in this category. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Other 9
Allow Floor Placement On Half And Low Walls
scum.AllowFloorPlacementOnHalfAndLowWalls
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Allow Wall Placement On Half And Low Walls
scum.AllowWallPlacementOnHalfAndLowWalls
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
First Plant Harvest Additional Chance
scum.FirstPlantHarvestAdditionalChance
Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure.
Disable Exhaustion
scum.DisableExhaustion
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Charakter-/Metabolismuseinstellung: Bewegung, Ausdauerverbrauch, Erschöpfung oder Körpersimulation.
Maintain Items Expiration Time
scum.MaintainItemsExpirationTime
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time.
Bedroll Visibility Timer
scum.BedrollVisibilityTimer
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Enable BCULocking
scum.EnableBCULocking
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
Hide Quick Access Bar
scum.HideQuickAccessBar
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Enable Network Object Logging
scum.EnableNetworkObjectLogging
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
Damage / Decay 3
Damage values are almost always multipliers. 1.0 is default; 0 effectively disables the respective damage.
Raid Protection 4
Raid Protection Typ
scum.RaidProtectionType
Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Flag Schutzzeit max.
scum.RaidProtectionFlagSpecificMaxProtectionTime
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Offline Schutz Start Delay
scum.RaidProtectionOfflineProtectionStartDelay
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Offline Schutzzeit max.
scum.RaidProtectionOfflineMaxProtectionTime
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Respawn 5
Respawn consists of permission, price, initial time, cooldown, and reset multiplier. Individual values can be ineffective without the matching Allow switch.
Raid Protection Flag Specific Change Setting Cooldown
scum.RaidProtectionFlagSpecificChangeSettingCooldown
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Quests Trader Refill Cooldown
scum.QuestsTraderRefillCooldown
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Quests Phone Refill Cooldown
scum.QuestsPhoneRefillCooldown
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Quests Notice Board Refill Cooldown
scum.QuestsNoticeBoardRefillCooldown
Duration in HHH:MM:SS format, e.g. 336:00:00. This is a duration, not a clock time. Quest-System: globale Aktivierung, Auffüll-Cooldowns und Limits pro Trader/Quelle.
Name Change Cooldown
scum.NameChangeCooldown
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier.
Basic / Gameplay 27
Raid Protection Global Should Show Raid Times Message
scum.RaidProtectionGlobalShouldShowRaidTimesMessage
True
False
Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Raid Protection Global Should Show Raid Announcement Message
scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage
True
False
Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Raid Protection Global Should Show Raid Start End Messages
scum.RaidProtectionGlobalShouldShowRaidStartEndMessages
True
False
Raid-Protection. Typ, Verzögerung und maximale Schutzzeit müssen zusammenpassen, sonst entstehen Schutzlücken oder Dauer-Schutz.
Archery Skill Multiplier
scum.ArcherySkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Aviation Skill Multiplier
scum.AviationSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Awareness Skill Multiplier
scum.AwarenessSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Brawling Skill Multiplier
scum.BrawlingSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Camouflage Skill Multiplier
scum.CamouflageSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold.
Cooking Skill Multiplier
scum.CookingSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Demolition Skill Multiplier
scum.DemolitionSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Driving Skill Multiplier
scum.DrivingSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Endurance Skill Multiplier
scum.EnduranceSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Engineering Skill Multiplier
scum.EngineeringSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Farming Skill Multiplier
scum.FarmingSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Handgun Skill Multiplier
scum.HandgunSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Medical Skill Multiplier
scum.MedicalSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Melee Weapons Skill Multiplier
scum.MeleeWeaponsSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Motorcycle Skill Multiplier
scum.MotorcycleSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Rifles Skill Multiplier
scum.RiflesSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Running Skill Multiplier
scum.RunningSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Sniping Skill Multiplier
scum.SnipingSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Stealth Skill Multiplier
scum.StealthSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Survival Skill Multiplier
scum.SurvivalSkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Thievery Skill Multiplier
scum.ThieverySkillMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Skill learning rate for this skill. 1.0 = normal, 2.0 = twice as fast, 0 = no progress.
Killbox Defuse Failure Bonus
scum.KillboxDefuseFailureBonus
Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure.
Enable Deena On Server
scum.EnableDeenaOnServer
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
Enable Selected Skills Promotion
scum.EnableSelectedSkillsPromotion
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled.
Loot 6
World-Loot Wahrscheinlichkeit
scum.SpawnerProbabilityMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
Container-Loot Wahrscheinlichkeit
scum.ExamineSpawnerProbabilityMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Chance/share. Important: SCUM uses different scales depending on the key; some values are 0-1, others 0-100 or multipliers. Keep existing decimals if unsure. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
Container-Loot Respawnzeit
scum.ExamineSpawnerExpirationTimeMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
World-Loot Respawnzeit
scum.SpawnerExpirationTimeMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
Item Cooldown Groups
scum.EnableItemCooldownGroups
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
Cooldown Group Dauer
scum.ItemCooldownGroupsDurationMultiplier
x
Multiplier: 1.0 = vanilla, below 1 reduces the effect, above 1 increases it. Time/cooldown value as a number. This is not an HH:MM:SS field; the unit depends on the SCUM key, usually seconds or a multiplier. Loot system. Probability multipliers affect find chance; ExpirationTime multipliers affect respawn/reroll time. Decimal number, not a clock time.
Vehicles 3
Always check vehicles as a group of three: MaxAmount, MaxFunctionalAmount, and MinPurchasedAmount per vehicle type.
Turrets Attack Prisoners
scum.TurretsAttackPrisoners
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Vehicle pool: MaxAmount = total count, MaxFunctionalAmount = functional, MinPurchasedAmount = trader/purchase reserve. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.
Turrets Attack Vehicles
scum.TurretsAttackVehicles
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Vehicle pool: MaxAmount = total count, MaxFunctionalAmount = functional, MinPurchasedAmount = trader/purchase reserve. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.
Enable Digital Deluxe Free Gold Card
scum.EnableDigitalDeluxeFreeGoldCard
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Feature-Schalter für spezielle DLC-, Debug-, Netzwerk- oder Gameplay-Funktionen.
World / Encounter 3
Be especially careful here: encounter, horde, LTZ/MTZ/HTZ, and bunker values are closely connected. For many overrides, -1 means use the game default.
Turrets Attack Puppets
scum.TurretsAttackPuppets
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.
Turrets Attack Animals
scum.TurretsAttackAnimals
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.
Turrets Attack Armed NPCs
scum.TurretsAttackArmedNPCs
True
False
Switch: True = enabled/on, False = off. For Disable keys, True means the feature is disabled. Basebuilding/flag area rule. MaxAmount limits, StartDecayingIfFlagAreaHasMoreThan starts extra decay above the threshold. Zielauswahl für Base-Turrets. True bedeutet: diese Zielart wird angegriffen.